This project aims to “demake” the Virtual Reality game Beat Saber on the Nintendo Wii
console.
I used the ideas from this
writeup in order to
achieve accurate 6DOF
tracking on the Wiimote.
I learned to use the Wii's GX GPU API to render sabers and blocks, the JSON format to parse user-generated maps, and the wiiuse library to interface with the Wiimotes.